Hey everyone, Taylor here
Today my main goal was to complete all the AI for our minion type enemies. In God's glyphs there 19 separate enemies that all have their own tactics and think differently than the rest. The main idea for our AI, is diversity. Nothing makes a cool game like AI that all act intelligently and in different ways. I think the most fun part of being able to do this is that I can kind of plan a whole battle based on how the enemy interacts with the player. I can make them go from attacking to shooting a web to flying and slamming down on the player and ultimately, any move or tactic. It is one of the most satisfying things writing out the AI code and then seeing it actually work in game and see the enemies dynamically take action based on what other enemies and the player are currently doing.
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