Friday, June 6, 2014
Early New Combat System
Today I worked on the new combat system. I made the primary key a weaker hit while the secondary key deals more damage. I also added special key combinations such as left-left-primary which will trigger special skills acquired by defeating enemies. I got this idea from the megaman zero series, where if zero defeats a boss with his sword, he would get a new combo with his sword instead of having to select the new power and use it. These special combinations are registering but not triggering anything yet since I haven't thought of what each combination will do. The player deals damage WITHOUT weapons now, as well as increasing damage depending on how long the combo is (still needs balancing).
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