Friday, June 6, 2014

Early New Combat System


Today I worked on the new combat system. I made the primary key a weaker hit while the secondary key deals more damage. I also added special key combinations such as left-left-primary which will trigger special skills acquired by defeating enemies. I got this idea from the megaman zero series, where if zero defeats a boss with his sword, he would get a new combo with his sword instead of having to select the new power and use it. These special combinations are registering but not triggering anything yet since I haven't thought of what each combination will do. The player deals damage WITHOUT weapons now, as well as increasing damage depending on how long the combo is (still needs balancing).

The image below shows a string being shown below momentum depending on keys pressed. L-R-U-D are the movement keys, while P-S are the primary and secondary keys

No comments:

Post a Comment